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Password for terraria invedit
Password for terraria invedit












password for terraria invedit

Once you've connected to the server, they will ask for a password. Once you've joined my hamachi network, then go into 'Multiplayer' on Terraria.Ħ. Go into Hamachi, than go into 'Network'ģ. (The spawn point is a house, so the chests will be in the basement.)īefore you try and join my server, you need to join my Hamachi. If you leave your suggestions in the comments then I will happily put these items in a chest near the spawn point. somehow.I have started up my Terraria server and it is going great, but I was woundering, what stuff would you like to have to start off on Terraria ? Regardless, if a problem like this does exist in Starbounds "official" release, then you can count on me figuring out the max "natural" stats per item, and probably setting up a blacklist for any player found to be over-running those stats. Steam Pirate was correct in saying that invediting was a serious problem, but I'm not sure whether or not he fully grasped what it could do to a game with Procedural Generation in all areas, including weapon/armor stats. Serious problem is serious in terms of ruining mutliplayer when encountering these people, and destroying the fragile "economy" a long-term one-map server would have. the experience is ruined and cheapened because one team has hacked in +999999 damage +999 explosive radius RPGs or something. but wait until we reach the PvP example, 'cause it gets worse.Īssuming a PvP situation with teams of 5v5 or something (online play). its not just the "breaking the system" thing, Kint.Īssuming a PvE situation with a team (online play), suddenly a bunch of peoples' experiences are cheapened because one of the party members hacked in some +999999 damage minigun or something? Understandably, you can either ban the guy or walk away.

password for terraria invedit

Note : I'm not against inveditting for the purposes of simulating something like Minecraft Build-mode, and I wouldn't bring up inveditting at all, except that I've heard Starbound will be able to support relatively large groups of players on a single-server, which would make game-breakers a bigger concern for any of us- especially since I've already seen a sort of expectation for epic PvP moments in this game.Ĭlick to expand. Does Starbound need some form of protection against inveditting that could break the game in that way? If that wouldn't work, or people hate the idea of not being allowed to hack in god-tier weapons that much, then perhaps something else could be agreed upon (example : when save/character loaded, if item value exceeds "T", then disable non-hosted multiplayer).Įither way, I'm just concerned that "Procedurally Generated Everything" would lead to invedit-exploitation to make god-awful gamebreaker weapons, like the problems Borderlands had, which didn't seem that big because it had single-player focus, and only small-scale multiplayer (cap : 4 players), but the point still stands. and random-stats games generally only limit what the game itself is 'allowed' to create, meaning that it won't stop you from playing with supercharged weapons.Īt the very least, I think that Starbound should have some sort of limiter that either automatically changes weapon stats to obey the limit (example : when save/character loaded, all values exceeding "T" be changed to "T"). its one thing to hack in some money, who cares about the money anyways?īut any decent inveditor for a "random-stats" game will give you the ability to make your own weapons. but aren't the stats on the equip-able items also randomly generated?Īnyone who is familiar with Borderlands should know exactly why inveditors would be game-crushing for Starbound.














Password for terraria invedit